Congratulations Sheila and all models in this show! I’m happy to be your announcer this weekend! Great job!
posted by Orange Montagne on Acedia using a blogHUD : [blogHUD permalink]
Monthly Archives: May 2007
the remaining models at Acedia’s contest

Check this out!
posted by Orange Montagne on Acedia using a blogHUD : [blogHUD permalink]
MRO ongoing event announcements at Acedia’s sim

Looks like I’ll be around at Acedia’s for the announements on her new contests! come check it out…
posted by Orange Montagne on Acedia using a blogHUD : [blogHUD permalink]
Metaverse Manifesto now on Amazon.com !
Latest update ! Metaverse Manifesto listed at Amazon now!
I’m very excited… it’s new territory. Check it out!
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Clubbing with Acedia Albion in Shibuya

Acedia and I checking out Shibuya sim… SL Turning Japanese in a big way!
posted by Orange Montagne on Shibuya using a blogHUD : [blogHUD permalink]
clubhopping with Acedia in Shibuya

Speaking Japanese too! Acedia checks out Shibuya!
posted by Orange Montagne on Shibuya using a blogHUD : [blogHUD permalink]
Bleach….
Aegif done brought this to my attention… it is the good thing!!
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[youtube=http://youtube.com/watch?v=-leUJBTz3J0]*********
Forterra Inc. confirmed for June 25 presentation

Hello Virtual Worlders… The June 25 Virtual World SIG description is now up at http://virtualworldsig.com/ Forterra Systems is presenting with what sounds like a very unique presentation. There will definitely be a demo of at least one of their simulations and as far as I know it may be the first time it has shown in this way to an audience. This is not to be missed for all interested in “serious games” and enterprise uses of virtual worlds. Forterra specializes in worlds that can “enable organizations to train, plan, rehearse, and collaborate in ways previously considered impossible or impractical.” …be there or be virtual!!!! ….MRO
posted by Orange Montagne on Innovation Island using a blogHUD : [blogHUD permalink]
Stop fixating on corporate news!

I have to chime in here that the SL press is overly “fixated” on corporate this and corporate that coming into SL. “AS IF” that is the “news”. Um…who cares?? Don’t you get it? This is NOT the news this is the old news. The corporations followed you. YOUare the news. WE are the news. Not these corporate copycat press-releases. This is nothing new, nothing new to you, but the time has come to end this cyle of spending any of our own attention economy to corporate news when YOU are the news. Read the Metaverse Manifesto and learn why these corporate entries into this space are nothing related to YOU or your interests. I welcome you to speak to me if you have feedback! – MRO
posted by Orange Montagne on Manitoba using a blogHUD : [blogHUD permalink]
SL at a crossroads
We are at an important time in the development of SL. Sometimes it seems to be working great, at other times, sliding out of control. From what I can tell the writers and supporters of this discussion care deeply about the well-being of SL.
Some points need to be stated such as:
The content creators are what has made this world what it is today, in the most direct and obvious way.
The individual landowners and premium payments are what has made Linden profitable, not corporate sites.
http://www.projectopenletter.com/
The letter to Linden Lab:
In the past eighteen months, Second Life has expanded, growing from a small community of early adopters to a platform supporting millions of users. Linden Lab has created a world that inspires a deep level of passion in its users and provides unprecedented opportunities to share creatively, socially, and financially.
With explosive levels of growth often come unexpected problems. In keeping with your company’s policy and rich history of resident involvement, we the undersigned would like to take this opportunity to address some concerns that we feel have gone unanswered for too long.
There are some consistent, ongoing problems that are getting worse under heavy load, not better, and are not simply irritants but problems that are causing financial loss in some cases, which is unacceptable. Here is a brief list of the main concerns:
* Inventory loss – this is a devastating problem that is worsening. We have no ability to protect our own inventories through backups, and are trusting you to protect that data. This is the highest priority. Sensible inventory limits (on non-verified accounts only), combined with better management tools and ways to protect our inventory ourselves would help to mitigate the problem as well. Regardless, this cannot continue – we will not accept financial loss as a feature of Second Life. It is your responsibility as service provider to ensure our data is not lost, and you are failing us.
* Problems with Find and Friends List – we continue to see search outages on a far too regular basis. It is bad enough trying to get anywhere without being able to use search, but many users are also paying money for classified ads. Our friends lists just do not work reliably any longer, after years without an issue with them. If America Online/MSN/Yahoo can provide presence information for hundreds of millions of users, surely there is a way to make our friends lists work again.
* Grid stability and performance – teleports fail quite regularly, especially under heavy load. Attachments end up in places they did not start out in, and sim performance varies wildly. None of this makes for a very pleasant experience for users. Long promised improvement to physics and scripting would help dramatically to reduce these problems, but there are a lot of other scalability issues as well. It often feels like the grid is coming apart at the seams. The promised use of limiting logins of non-verified accounts during peak load has been severely lacking. This would be an effective interim solution to load issues, but Linden Lab seems unwilling to use it.
* Build tool problems – the importance of build tools that actually work as promised cannot be overstated enough – we rely on them to create content. Prim drift, disappearing prims, imprecise placement, problems with linking and other issues with the tools need to be addressed. Too much time is being spent trying to work around the problems.
* Transaction problems – inventory deliveries are failing with an alarming (and annoying) frequency, leaving merchants with the burden of replacing missing content and having to try to confim the transaction in the first place. We trust that our L$ balances are accurate, but given recent problems, that is a cause for concern as well, and one we place our full trust in you to ensure its accuracy.
We remain fully supportive of Second Life and are more than willing to continue doing our part to help, but our confidence is steadily being eroded due to a general lack of communication and the apparent failure to successfully address the many issues detailed above. What we are asking for is that these problems are addressed immediately, ahead of new features, and that we are able to see tangible improvements. We accept that this will not happen overnight but it also cannot be allowed to continue indefinitely either.
Thank you for taking the time to read this letter.
Sincerely,
http://www.projectopenletter.com/
the concerned users who wrote this letter and MRO.